New Ideas and Solutions for Professional Programmers
May 16, 2012, 1:19 pm
  • GCM 05/12
  • Programming Python, Android and HTML5 Applications 05/12
  • gcphys
  • MongoDB - SDJ 05/12
  • Flash & Flex
  • Game Coder Mag 04/2012

Game Coder Mag 05/2012

      Bending Collision Detection to Your Will by Kjell ‘t Hoen There are quite a few tips and tricks to get the detection to work flawlessly and to bend it to your will. In the following author will share some of these tips and tricks to make your life easier, as a programmer [...]



Programming Python, Android, HTML5 Applications 05/12

How To Start Programming With Python? By Shafiul Azam Python is something more than another cross-platform. One of its advantages is readability – codes in Python are usually neater and prettier. There are no opening and ending braces to indicate some portion of your code as blocks – you need to maintain indentation strictly. That’s [...]



MongoDB – SDJ 05/12

1. Say No to SQL by Krishnachytanya Ayyagari As the tile says, let’s say No to SQL. Ok, this simple statement triggers many questions to development community. To quote a few of them we have Why do we need to say that? What motivates us to say so? What are the reasons? What benefits we [...]



Flash & Flex 5/2012

Dear Readers, In this special issue, we’ll be looking at a broad range of ActionScript programming topics – everything from the very basics of programming to specialised subjects such as serializing data and manipulating XML. So whether you are a new ActionScript programmer or an old hand, we hope you will find something of interest. [...]



Game Coder Mag 04/2012

New to game design? By Liz Lehtonen Run away. Unless you can deal with most of your brilliant ideas being ignored, working at the whim of marketing, getting critiqued about every-single-decision you make and walk away with a smile on your face…this is not your industry. But if you can keep that smile on your [...]



Working with Sprite Sheets in Starling

AIR 3.2 RC SDK available on Adobe Labs! You will be able to develop fully GPU accelerated mobile content with AIR 3.2 for iOS and Android using the same Stage3D APIs you are using today on the desktop. It allows you to distribute AIR captive runtime versions of apps, enabling you to publish apps immediately [...]



Creating Particle Effects with Starling

Creating Particle Effects with Starling Learn how to create particle effects using the Starling Framework and its particle system extension. From this article you will know How to setup a basic Starling application, The fundamentals of particle systems and how to use Starling’s particle system extension – Christopher Caleb The Reality of HTML5 If you [...]



Developer’s Toolbox

Developer’s Toolbox Testing with FlexMonkey Hi, dudes, how are you doing? This month i’ll begin to present a set of tools that make my life easier as a developer, and show their benefits. As I involve the subsequent articles I’ll write about another tools and how to integrate them to have a better development workflow [...]



Developing Flex 4 Components

Starting ActionScript Programming part four In the fourth part of this series, Huw Collingbourne explains how your code can benefit by placing your classes into named ‘packages’. – HUW COLLINGBOURNE Monetizing Your Web Game part five Currently there are many choices when it comes to monetizing a web game. It can be daunting to decide [...]



Alternativa 3D December Issue of Flash and Flex Developer’s Magazine!

End of Flash Mobile Gabor Csomak answers the questions like- does Adobe recommended we use Flex or HTML5 for our enterprise application development? Is Adobe still committed to Flax and Flash Builder? Will Adobe continue to support customers using Flex? And much more in his news column – go and read! – Gabor Csomak Starting [...]



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