Crocus Modeller Fresh UML tool for Flash Platform!
Starting ActionScript Programming part two In the second part of this series, Huw Collingbourne shows how to write functions and explains the fundamental features of ActionScript’s Object Orientation. – HUW COLLINGBOURNE Stage3D Opens The Doors To a New Gaming Era On The Internet It has been a long time since Adobe showed off at MAX [...]
ActionScript Programming Master the Fundamental Features of the Language
Mitigate Mobile Crossplatform Headaches Android is now the most widely used mobile operating system in both the United States and the world, according to the research firms Canalys and Nielsen. But behind that news lurk a lot of headaches for enterprise developers. – TIM KRIDEL The Billion Dollar Lost Laptop Problem Every time a business [...]
Adobe Flex Mobile, Swiz Framework and FlexORM
11 Tips for Mobile Software Development More than 99 million smartphones shipped in just the first quarter of this year, says analyst firm IDC. Many of them are winding up in the hands of business users, including your employees and business partners. – TIM KRIDEL FOR INTELLIGENCE IN SOFTWARE The Fragmented Mobile Device Market If [...]
Cairngorm Architecture: How to Design Enterprise Flex Applications
Blitting 10,000 Sprites in Actionscript 3.0 In this article we extend the code written in the last tutorial. We reuse the blitted animation to animate 10,000 sprites at 12fps, pushing the limits of what you can achieve with the Flash Player. Faster computers may be able to run more than this; I am able to [...]
Spritesheets and Blitting in Actionscript 3.0
Spritesheets and Blitting in Actionscript 3.0 When people started making arcade games, back in the 1970s, they faced many problems due to restrictions forced upon them by the hardware they were using at the time. – Vector Graphics A little while back, the developers at the company I work for, CoffeeCup Software, had an epiphany: [...]
Android in Practice Shiny Metal: Applying Themes and Styles
Should Stock Assets be Used in Custom Work? Stock assets – whether they be code, design, audio, or photos – are tools that many designers and developers use to speed up and enhance their projects. That said, there’s a logistical, as well as ethical, question as to whether or not assets that someone else created [...]
Handling iPhone Stage Orientation How to Listen For & Handle Pan Gesture Events
Mobile Applications Mobile applications have been the topic for all of the headline stories for an entire decade. Not only has it put a somewhat stagnant Internet back on track, but has also fueled and even generated several new ecosystems around it. Cutting edge mobile development is also responsible for fostering the dominance of social [...]
FLEX & WMODE
FlashGuard LockLizard – ALICE PIERCE/ALI NEKOU POUR 10 Things A Good Flex Developer Should Know It takes more to be a good Flex programmer than simply knowing how to use some built-in Flex containers and controls. It takes significantly more. – JEREMY MITCHELL Lynda.com A new world of knowledge and opportunities! Lynda Weinman is one [...]
Adventures In ActionScript
PlugrMan: The Universal API Toolkit – ALMER/BLANK Developing an Enterprise Flex Application Strategy – CHRIS GIAMETTA LockLizard FlashGuard review – ALI NEKOU Anicca Digital Solutions Websites shouldn’t be difficult… Rview – ALI RAZA NetroMedia review – JOSEPHINE LIANG Finally GPU-3D in Flash If you haven’t heard the news, the next major Flash Player upgrade from [...]
Project Management
How To Successfully Market Mobile Apps – CARSTEN FRIEN Camtasia:mac – LIONEL LOW Managing Projects More Efficiently ISO Interactive makes small and large-scale social games and multiplayer virtual worlds. Really neat stuff as it takes into account artists, developers, plus a plethora of technologies (including lots of Adobe Flash and Flex). On a 1-year project [...]
















